Tuesday, May 29, 2012

Transition from Skill Points to Skill Mods is Quite Similar to the Transition from Performance Kits to Performance Parts

If you know there were performance kits and they were turned to performance parts, we will have quite similar thing that skills points will be turned to skill mods now.

Remember that performance kits were available for cash in other words they were free and similarly you were getting skill points when you level up in other words they were free too.

We do not know rarity of skill mods now so we cannot tell how they will effect the game. You may remember when ultra parts were pre-released with platinum packs, some paying players sold their cars and deleted their drivers.

Additionally some people quit the game when performance kits were turned to performance parts because given parts instead of performance kits were not good enough and paying players are too much faster than them so they felt like playing pay2win game.

Also resetting leaderboards caused to quit the game because people lost all their 1 year effort in a second. It seems new skill mods will decrease times on tracks so we may see 2nd resetting on leaderboards with this transaction too.

Last notes:

  • If you have unused skill points now, visit safehouse and click driver profile then click steering wheel from left and use your all skill points because only used skill points will be turned to skill mods and performance parts. If you have unused skill points, you will not get skill mods and performance parts from unused skill points.

  • After 30th May 2012 maintenance, check your new skill mods. Visit safehouse and click skill workshop and its inventory. You may see up to 125 your skill mods which were came from your current used skill points.

  • Also check your performance parts too after the patch because you may see up to 50 your new performance parts which were came from your current used skill points too.

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